PlayStation 2

Released September 13, 2020

PlayStation 2

Key specifications
  • Emotion Engine clocked at 300 MHz
  • 32 MB RDRAM
  • Graphics Synthesizer 147 MHz, 4 MB
  • Dolby Digital 5.1, DTS 5.1
Available Colors
Pricing

High Level

Features and Full Specifications

Processor

I/O processor interconnection

remote procedure call over a serial link, DMA controller for bulk transfer

Memory

Main RDRAM

Main RDRAM memory bus.

Bandwidth

3.2 GB/s

Video

Graphic

Graphics interface (GIF), DMA channel that connects the EE CPU to the GS co-processor. To draw something to the screen, one must send render commands to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth of 1.2 GB/s.[6]

Audio

Audio

"SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz and SPU2 is PS1 SPU) Dolby Digital 5.1, DTS 5.1

Ports and Connectivity

Ports

2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers) 2 proprietary Memory Card slots using MagicGate encryption (250 kHz for PS1 cards. Up to 2 MHz for PS2 cards with an average sequential read/write speed of 130 kbit/s) 2 USB 1.1 ports with an OHCI-compatible controller AV Multi Out (Composite video, S-Video, RGBS (SCART), RGsB (VGA connector†), YPBPR (component), and D-Terminal) RFU DC Out

Design

Display

Display lists generated by CPU/VPU0 and VPU1 are sent to the GIF, which prioritizes them before dispatching them to the Graphics Synthesizer for rendering.

Resolution

240p, 480i, 480p, 1080i

Misc

Colors

Black

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