May 10, 2024

Baldur’s Gate 3: 12 Things I Wish I Knew Before Leaving Act 1

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It’s been nearly six months since Baldur’s Gate 3 launched to critical acclaim leading it to receive the well-deserved recognition of Game of The Year both in The Game Awards 2023 and DICE Awards 2024.

This role-playing video game from Larian Studios set in the universe of Dungeons & Dragons has had players all over the world, RPG veterans and beginners alike, completely obsessed with it, clocking in over 100 hours for a single campaign and immediately starting a new one with an entirely different character—for the sake of experiencing the amazing and immersive narrative once again.


The replayability of Baldur’s Gate 3 is one of the many reasons behind its overwhelming success and it feels great to know, as a player, that I can rectify mistakes I’ve made in a previous campaign or go an entirely different route that leads me to encounters I’ve missed in my first playthrough.


Baldur’s Gate 3 is a “learn as you go” type of game but for the sake of newbies who are afraid of getting bad endings or unknowingly skipping great content, I’ve put together a list of things you need to know that I wish I did before starting the game.

12 things I wish I had known before leaving Act 1 of Baldur’s Gate 3



1. Use jump to reach places you think are unreachable

One of the actions you can take when exploring the world is “jump” which lets you leap to any edge or area that is typically unreachable by walking or climbing. I missed a lot of spots around Act 1’s map just because I neglected to remember that I could jump to access them.


2. Explore every nook and cranny of the map

In line with the previous point, do your best to explore every road, every cave, every hole, and every crack in the wall on the map. You will find plenty of secrets, loot useful items, and meet interesting NPCs when you do so.


3. You can talk your way out of fights with NPCs

For those with particularly high charisma, you should talk your way out of fights with hostile NPCs as much as you can. Not only will you be able to avoid tough combat but successful deception/persuasion checks (dice rolls) sometimes garner you approval from your companions.


Another thing to note is that not every NPC’s dialogue can be exhausted, meaning whatever response you choose in dialogues will matter in the grand scheme of the game. So be wise with your decisions!

4. Don’t worry about having low rolls


Speaking of dice rolls, don’t worry too much about failing checks and bearing the consequences of it. You can always reload your save and try again! Don’t pay heed to other players who’d guilt-trip you for “cheating”; after all, the point of a game is to have fun. Do what will make the game more enjoyable for you!


5. You can toggle who among your party can make an action first during combat


When in combat, everyone who fights will automatically roll for initiative which determines the order of everyone’s turns. When you and your companions are grouped together in the combat order, you can freely decide who among you can perform their action first.



6. Mix up your party often


You have six companions at the start of Act 1 but can only bring around three at a time. Try to mix up your party often depending on the skills you need for a particular area or boss. It also lets you listen to unique conversations that your companions will have with each other while out adventuring.


7. Talk to your companions frequently, especially when out adventuring 


One of the best features of Baldur’s Gate 3 is the great dialogue you can get by interacting with your companions. Don’t simply view them as NPCs in your party that are simply there to help you get through fights. Building a good relationship with each of them is pretty crucial in the game narrative-wise and their approval ratings of you will also affect their decision to stay in your party. So don’t ignore them! Talk to them frequently at camp or while you’re out discovering new areas on the map because they always have something new, at times hilarious, to say.



8. Take many long rests or partial rests


Some players may warn you about taking too many long rests but there’s also danger in not taking enough. Long rests allow you to replenish your hit points and spell slots but will require expending camp supplies and food—of which there are plenty around the map anyway as long as you open every crate and loot every location. But there’s another benefit to taking long rests: it sparks unique cut scenes at camp with your companions that uncover more about their personal stories and provide opportunities to deepen your relationship with each of them, increasing your chances of romancing them later on.


9. Use your items


Items are there to be used and not just kept in your inventory. You’re guaranteed to find a lot more potions, scrolls, and weapons as you progress the game anyway, so maximize your resources!



10. Throw healing potions on the ground to heal the entire party


Instead of having one character drink a healing potion or expending healing spells, you can actually just throw a potion on the ground and all party members within the splash radius will receive its effects. This is especially useful when you forget to distribute potions to your party members before a battle.


11. Ungroup your party when you need to be stealthy

Your party members will follow you around and mimic your movements since you are the leader, and this may cause them to accidentally set off a trap or get in the field of vision of an enemy despite you being careful. If you’re trying to stealthily infiltrate a room or sneak up on an NPC, it’ll help you a lot to ungroup your party and move them one by one.


12. You can decorate your own area at camp


Though not a requirement, this is something fun you can do so you can truly be immersed in the game! Each companion has their own area at camp so it would make sense that your character nests somewhere as well. Display items you’ve looted around the map that you want to keep (but don’t want to carry in your inventory) instead of selling them to merchants. Make this space your own! (Just don’t forget to put them all back in your inventory before moving on to Act 2 if you still want to keep them throughout the game.)



At the end of the day, all you need to remember is to just have fun, take your time, and learn as you go. Happy adventuring!


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